Xbox 360: Lost Planet Only Scratches Surface Of Potential
By Craig Schwartz 40% to go? Lost Planet is one of those perfect games to show non-believers the power and beauty of the Xbox 360. But according to Capcom's Keiji Inafune, Lost Planet is merely scratching the surface of what the Xbox 360 is capable of. From an interview with Eurogamer: "We've probably only hit about 60 per cent of the Xbox 360's potential," says Keiji Inafune, reclining in a Bruce Campbell shirt up in Capcom's lofty meeting area, overlooking the throng of the E3 showfloor. Speaking to us through a translator, Inafune talks of his admiration for Microsoft's next-generation format and brushes off the suggestion, put forward by one of the handful of press joining us for a chat, that early titles haven't lived up to the pre-launch bluster. "It's very cyclical," he says of game development. "The more years you study a platform, the better you get. Some of the games you'll see in three of four years will be truly amazing."











